Hackathon Practices

Digital Communication and Literacy

Coming Soon 2024
about this edition

We were thrilled to announce our past Hackathon in Digital Communication and Literacy, designed to empower EUGLOH members to tackle the complex challenges of the digital age.

This unique opportunity provided participants with a comprehensive understanding of digital literacy, equipping them with the skills and knowledge needed to navigate and contribute to our increasingly digital world.
Throughout the program, participants engaged in a multifaceted learning experience, including online webinars

hosted by experts in the field, hands-on innovation activities, and the opportunity to present their projects to a distinguished panel of judges.While applications for this exciting academic adventure had closed, we were eagerly looking forward to welcoming the selected participants and tackling together the digital literacy challenges we faced at that time.

see key facts

Programme

Structured as a combination of immersive online sessions, webinars, and a concentrated 4-day in-person program, participants were invited into a collaborative environment. Throughout this experience, diverse methodologies were explored, emphasizing the creation of adaptable science communication material for both linear and experiential formats.

See the programme

Webinars

These webinars provide background information and prepare you with specific knowledge that will be extremely helpful for your project development and for the success of your Hackathon Experience. Watch them carefully, take notes, and make use of the complimentary content shared by the mentors.

Live Online
Onboarding and
Round Table Session

This session provides insights into opportunities for the topics and output of the work to be developed during Part 3: Hands-On Innovation.

Participants are expected to be fully available for this online session and to connect with their assigned mentor for an initial consultation before the beginning of Part 3 of the program.

see video

Program high-level POV

  • We will first have an onboarding meeting to introduce the full program and the people involved in assuring its successful execution.
  • We will then have a quick team building moment for participants to get to know with whom they will be working with during the activity.
  • We will end with a Live Round Table to provide an opportunity for participants to discuss topics that will aid in the development of their project during the next phase.

course materials

ICE-BREAKER INTRO
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FRAMEWORK GUIDELINES
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INDERAL MID-SESSION PRESENTATION
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Final projects

IN-TOUCH
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GAME CHANGERS
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HUMANLY DIGITAL
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MINERVA
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after the hack

Following the presentation of the Final Projects, the jury convened and reached a unanimous decision to advance the project 'Netiquette,' conceived by the Minerva Team, into the prototyping phaseThe team received substantial support and guidance from the expertise of Tiago Gama Rocha, Henrique Diogo Silva and Carolina Quirino in the conceptualization and development of this innovative endeavor.

The final prototype can be acessed down below.

final prototype